Manual

The fundamentals of using Slider Revolution.

Advanced Line Animations Tab

In this guide we’ll cover advanced options for creating and modifying word animations.

Advanced Line Animation Options

Line animation is designed for use with text layer’s [?] Layers are containers for visual, audio or layout items and are added to slides. For example, text, button, image, audio, video, group and row are all types of layers.

Layers are added to slides via the module editor.
, and allows you to animate each individual line in the text, one at a time:

This type of animation is generally best suited to multi-line text, such as paragraphs or longer headlines.

In this guide we’ll step through the options contained in the Line tab of the Advanced panel:

We’ll also cover the two additional panels that appear when the Line tab is selected: Line Filter panel, and Slide Direction Based Mirroring panel.

Line Tab

Split Lines

Upon clicking the Line tab for the first time, you will see the Split Lines option set to OFF:

To enable line animation, toggle the Split Lines option to ON:

After doing so, a group of additional animation options will be displayed in the Advanced panel:

Note: The options displayed in the Advanced panel will vary slightly, depending on whether you have selected an Anim From or an Anim To keyframe:

Initially, when you activate Split Lines on a text layer animation strip [?] Animation strips look like little grey bars in the module editor's timeline:

A strip represents something about a layer changing over time, animating the change along the way. For exmple, a strip might animate a layer changing from being completely transparent to fully opaque.

The width of the strip determines how long the animation will run. The wider the strip, the longer the animation will take to complete.
you will not see any effect appear on its lines. This is because by default there are no differences between the strip’s From and To line animation settings.

The easiest way to see line animation in action on a text layer is to first activate Split Lines on the layer’s IN animation, then select the IN animation’s Anim From keyframe, and change the line animation Opacity option from inherit to 0:

The IN animation’s Anim To keyframe already has a default line Opacity setting of 1, so now when you play back the animation you will see the text layer’s lines sequentially fading in:

Note: The delay between each line animation can be set using the Split Delay option. In the example above, Split Delay has been set to a value of 70.

Split Direction

The Split Direction option is used to set the direction of line animations:

Note: The Split Direction option only appears on Anim To keyframes.

Click the down-arrow to display drop-down options for priming the Split Direction field: Forward, Backward, Middle to Edge, Edge to Middle, Random:

Forward

Selecting Forward will animate the top most line of the layer through to the bottom most line.

Backward

Selecting Backward will animate the bottom most line of the layer through to the top most line. 

Middle to Edge

Selecting Middle to Edge will animate the line nearest the vertical center of of the layer out to the top and bottom most lines.

Edge to Middle

Selecting Edge to Middle will animate the top and bottom most lines of the layer through to the line nearest the vertical center.

Random

Selecting Random will animate the lines in a random order.

Split Delay

The Split Delay option allows you to set the delay time between each line animation:

The higher the value, the longer the delay between line animations. A delay is required for the effect to take place.

When you change the Split Delay setting you may notice the animation strip changes length. This is because the correct length is being automatically calculated through multiplying the number of lines in your layer by the Split Delay time.

If you add or remove lines from the layer you will also see the duration of the animation strip automatically update.

Animation Easing

Easing equations help smooth out animations by influencing their starting speed and the speed of deceleration at their end. The Animation Easing option allows you to select the easing equation that should be applied to line animations:

By default Animation Easing is set to Inherit, meaning it will inherit whatever easing type was used on the last animation strip. If there is no other animation strip to inherit from, there will be no animation easing applied.

To change easing type, click the Animation Easing drop-down, then select your preferred easing preset:

Note: The Animation Easing option only appears on Anim To keyframes.

Opacity

The Opacity option is used to set the transparency of lines at the currently selected keyframe:

Opacity can be set between 0, meaning completely transparent, and 1, meaning completely opaque.

If a keyframe is set to 0 Opacity and the next is set to 1, the lines will fade in from transparent to opaque:

Conversely if a keyframe is set to 1 Opacity and the next keyframe is set to 0, the lines will fade out from opaque to transparent:

Clicking the three dots at the right end of the Opacity field opens a drop-down with three shortcuts for priming the value: Inherit, Random {min,max}, and Custom:

Inherit

The Inherit setting inherits an Opacity value from the previous keyframe. 

For example, the IN animation’s Anim From keyframe might have its Opacity set to 0.5:

In this case the next keyframe is the IN animation’s Anim To keyframe.

If that Anim To keyframe has its Opacity set to Inherit, it will automatically inherit the previous value of 0.5 from the Anim From keyframe:

Random {min,max}

The Random {min,max} setting allows you to give each line at the keyframe a random Opacity value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum Opacity and max is the maximum Opacity.

For example, a setting of {0,1} means each line will get a random Opacity value between 0 and 1:

When the animation runs every line might appear anywhere between fully transparent to fully opaque:

A random {min,max} keyframe setting of {0,1} means each line gets a random Opacity value between 0 and 1.

A setting of {0.2,0.8} means the lines will get a random Opacity value anywhere between 0.2 and 0.8. When the animation runs the lines might appear anywhere between mostly transparent to mostly opaque:

A random {min,max} keyframe setting of {0.2,0.8} means each line gets a random Opacity value between 0.2 and 0.8.
Custom

The Custom option allows you to manually set the value in the Opacity field:

Note: Typing a value directly into the Opacity field at any time will automatically switch the field to the Custom setting.

TranslateX

The TranslateX option allows you to set the horizontal position of the lines at the currently selected animation keyframe: 

A positive value will shift the position of the lines horizontally to the right.

A negative value will shift the position of the lines horizontally to the left.

Clicking the three dots at the right end of the TranslateX field opens a drop-down with eight shortcuts for priming the value: px, %, Inherit, Random {min,max}, Wrapper Left, Wrapper Right, Wrapper Center, and Cycles [val|val|val]:

px

Choosing the px shortcut primes the TranslateX field for input of a pixel based value:

Modify by replacing the primed value with a new value followed by a px at the end.

%

Choosing the % shortcut primes the TranslateX field for input of a percentage based value:

Modify by replacing the primed value with a new value followed by a % at the end.

A percentage based TranslateX value will be relative to the width of the text layer.

For example, if the layer is 600px wide and the TranslateX value is 50%, the lines will each be offset to the right by 300px:

In this example, the layer is 600px wide and the TranslateX value is 50%, which offsets each line to the right by 300px.
Inherit

The Inherit setting inherits a TranslateX value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give each line at the keyframe a random TranslateX value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum TranslateX value and max is the maximum TranslateX value:

Default TranslateX Random {min,max} values are {-15,15}.

For example, by adjusting the default values to a setting of {-80,80} , the keyframe will get a random TranslateX value between -80px and 80px. When the animation runs, individual lines might be offset anywhere between 80px to the left and 80px to the right:

A TranslateX setting of {-80,80} means the keyframe will get a random TranslateX value between -80px and 80px.
Wrapper Left

Selecting Wrapper Left will offset the lines to the left edge of the wrapper:

The left edge of the wrapper is determined by whether Layer Align is set to Layer Area or Scene for the layer:

The width of the wrapper can be seen on the canvas as the space between the two vertical blue-dotted lines, which also varies depending upon device layout. You can identify and/or adjust the wrapper width for each device layout by going to the Layer Area Size panel in the Module General Options tab.

In the following example, Layer Align is set to Layer Area, and Wrapper Left has been applied to our ‘Line Wrapper Left’ text layer, resulting in the right edge of the layer aligning with the left edge of the wrapper:

Applying the above Wrapper Left settings to the Anim To keyframe of our text layer results in the following animation:

Note: You can learn more about Layer Align in the following intermediate editing tutorial: Adding and Configuring Image Layers.

Wrapper Right

Selecting Wrapper Right will offset the lines to the right edge of the wrapper:

Just as described above under Wrapper Left, the right edge of the wrapper is determined by whether Layer Align is set to Layer Area or Scene for the layer. The width of the wrapper can be seen on the canvas as the space between the two vertical blue-dotted lines for each device layout.

In the following example, Layer Align is set to Layer Area, and Wrapper Right has been applied to our ‘Line Wrapper Right’ text layer, resulting in our layer being offset to the right edge of the wrapper:

Applying the above Wrapper Right settings to the Anim To keyframe of our text layer results in the following animation:

Wrapper Center

Selecting Wrapper Center will offset the lines to the center of the wrapper:

Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

Default TranslateX Cycles values are [-50|50].

The default TranslateX Cycles value is [-50|50], which will adjust the horizontal position of the first line in the layer to the left by a value of -50px, and then adjust the horizontal position of the second line in the layer to the right by a value of 50px. These values will apply in a cycle to any subsequent lines in the same layer, as the following example illustrates:

If you want to apply specific values to multiple lines in a single layer, you can expand the number of values separated by pipe symbols. For example, if we apply four separate values to our four line examples, such as [-100|-50|50|100], we get the following result:

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

TranslateY

The TranslateY option allows you to set the vertical position of the lines at the currently selected animation keyframe: 

A positive value will shift the position of the lines vertically downward.

A negative value will shift the position of the lines vertically upward.

Clicking the three dots at the right end of the TranslateY field opens a drop-down with eight shortcuts for priming the value: px, %, Inherit, Random {min,max}, Wrapper Top, Wrapper Bottom, Wrapper Middle, and Cycles [val|val|val]:

px

Choosing the px shortcut primes the TranslateY field for input of a pixel based value:

Modify by replacing the primed value with a new value followed by a px at the end.

%

Choosing the % shortcut primes the TranslateY field for input of a percentage based value:

Modify by replacing the primed value with a new value followed by a % at the end.

A percentage based TranslateY value will be relative to the height of the text layer.

For example, if the layer is 800px high and the TranslateY value is 50%, the lines will each be offset downward by 400px:

Inherit

The Inherit setting inherits a TranslateY value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give each line at the keyframe a random TranslateY value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum TranslateY value and max is the maximum TranslateY value:

For example, a setting of {-20,20} means the keyframe will get a random TranslateY value between -20px and 20px. When the animation runs the lines might be offset anywhere between 20px upward and 20px downward:

A TranslateY Random{min,max} value of {-20,20} offsets each line randomly between 20px up and 20px down.
Wrapper Top 

Selecting Wrapper Top will offset the lines to the top edge of the wrapper:

The top edge of the wrapper is determined by whether Layer Align is set to Layer Area or Scene for the layer. You can learn more about Layer Align in the following intermediate editing tutorial: Adding and Configuring Image Layers.

Note: When the bottom edge of a layer is aligned with the top edge of the wrapper, the layer is positioned outside the wrapper and is therefore not visible.

Wrapper Bottom

Selecting Wrapper Bottom will offset the lines to the bottom edge of the wrapper:

The bottom edge of the wrapper is determined by whether Layer Align is set to Layer Area or Scene for the layer. You can learn more about Layer Align in the following intermediate editing tutorial: Adding and Configuring Image Layers.

Note: When the top edge of a layer is aligned with the bottom edge of the wrapper, the layer is positioned outside the wrapper and is therefore not visible.

Wrapper Middle

Selecting Wrapper Middle will offset the lines to the middle of the wrapper:

Note: Selecting Wrapper Middle will prime the TranslateY field with the center value.

Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

Default TranslateY Cycles values are [-50|50].

The default TranslateY Cycles value is [-50|50], which will adjust the vertical position of the first line in the layer to the top by a value of -50px, and then adjust the vertical position of the second line in the layer to the bottom by a value of 50px.

To illustrate this, the following example shows four lines being adjusted from two TranslateY Cycles values of [-15|15]:

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols. For example, if we apply four separate values to our four line example, such as [-15|20|5|-15], we get the following result:

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

TranslateZ

The TranslateZ option allows you to modify the size of lines at the currently selected animation keyframe. It can be used to give the layer the appearance of lines having 3D depth, with the ability to come closer or move further away:

A positive value will increase the size of the lines, making them seem to come closer or zoom in.

A negative value will reduce the size of the lines, making them seem to move further away or zoom out.

The strength of the zooming effect depends on the value of the module’s Layer Perspective Globally option, found under the Module General Options tab, Layout sub-section, Advanced Settings panel:

The lower the perspective value the more intense the zooming will be, and the higher the perspective value the less intense the zooming will be.

Clicking the three dots at the right end of the TranslateZ field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Choosing the px shortcut primes the TranslateZ field for input of a pixel based value:

Modify by replacing the primed value with a new value followed by a px at the end.

Inherit

The Inherit setting inherits the TranslateZ value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give the keyframe’s TranslateZ a random value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum TranslateZ value and max is the maximum TranslateZ value:

In this example, -20 is the Random {min} value, and 20 is the Random {max} value.
Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

Default TranslateZ Cycles values are [-50|50].

If you want to apply specific values to multiple lines in a single layer, you can expand the number of values separated by pipe symbols. For example, [val|val|val|val].

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

scaleX

The scaleX option is used to scale line width at the selected animation keyframe:

Clicking the three dots at the right end of the scaleX field opens a drop-down with four shortcuts for priming the value: 1, Inherit, Random {min,max}, and Cycles [val|val|val]:

1

By default, the scaleX field is set to 1, which means the lines will have 100% of their default width:

A value higher than 0 and lower than 1 will scale the width down. For example, if we leave the Anim From keyframe for scaleX at its default value of 1, and then set the Anim To value for scaleX to 0.5, each line will scale down to 50% of their default width:

A value above 1 will scale the width up. For example, if we set the Anim From value for scaleX to 2, and leave its corresponding Anim To value at its default value of 1, lines will scale from 200% down to their default width:

A value of 0 will scale the lines to zero, effectively making them invisible.

Inherit

The Inherit setting inherits the scaleX value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give lines a random scaleX value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum scaleX value and max is the maximum scaleX value:

In this example, 0 is the Random {min} value, and 2 is the Random {max} value.

A setting of {0,2} means the lines will get a random scaleX value between 0 and 2. When the animation runs the lines might either shrink to nothing or grow to double width.

Cycles [val|val|val]

The Cycles [val|val|val] setting allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default scaleX Cycles values are [0.5|1].

The default scaleX Cycles values are [0.5|1], which will scale the width of the first line in the layer by 50%, and then because a value of 1 represents a scale of 100%, the second line will retain its default width. These values will apply in a cycle to any subsequent lines in the same layer, as the following example illustrates:

The default scaleX Cycles values of [0.5|1] apply to the 1st and 2nd lines in a layer, then to the 3rd and 4th lines, and so on.

If you want to apply specific values to multiple lines in a single layer, you can expand the number of values separated by pipe symbols. For example, if we apply four separate values to our four line example, such as [0.3|0.8|1.2|2.0], we get the following result:

You can specify as few or as many scaleX Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

You will notice when scaleX values are adjusted in isolation, text lines can appear stretched or squashed. If you want to retain the correct aspect ratio, then any value change applied to scaleX should also be applied to scaleY.

scaleY

The scaleY option is used to scale the lines width at the selected animation keyframe:

Clicking the three dots at the right end of the scaleY field opens a drop-down with four shortcuts for priming the value: 1, Inherit, Random {min,max}, and Cycles [val|val|val]:

1

By default, the scaleY field is set to 1, which means the lines will have 100% of their default height:

A value higher than 0 and lower than 1 will scale the height down. For example, a value of 0.5 will scale lines to 50% of their default height:

A scaleY value of 0.5 scales line height to 50% of its default height.

A value above 1 will scale the height up. For example, a value of 1.5 will scale lines to 150% of their default height:

A scaleY value of 1.5 scales line height to 150% of its base height.

A value of 0 will scale the lines to zero, effectively making them invisible.

Inherit

The Inherit setting inherits the scaleY value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give lines a random scaleY value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum scaleY value and max is the maximum scaleY value:

In this example, 0 is the Random {min} value, and 2 is the Random {max} value.

A setting of {0,2} means the lines will get a random scaleY value between 0 and 2. When the animation runs the lines might either shrink to nothing or grow to double height.

Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default scaleY Cycles values are [0.5|1], which will scale the height of the first line in the layer by a value of 0.5, and then because a value of 1 represents a scale of 100%, the second line will retain its default height. These values will apply in a cycle to any subsequent lines in the same layer, as the following example illustrates:

The default scaleY Cycles values of [0.5|1] apply to the 1st and 2nd line in a layer, then to the 3rd and 4th lines, and so on.

If you want to apply specific values to multiple lines in a single layer, you can expand the number of values separated by pipe symbols. For example, if we apply four separate values to a four line example, such as [0.5|0.7|1|1.3], we get the following result:

Applying four separate scaleY Cycles values of [0.5|0.7|1|1.3] to a layer of four separate lines.

You can specify as few or as many scaleY Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

skewX

The skewX option is used to skew line shape horizontally at the selected animation keyframe:

A positive value will skew the lines to the left, i.e. the top of the lines will move left while the bottom moves right:

Example of a positive skewX value of 20px skewing each line from top left to bottom right.

A negative value will skew the lines to the right, i.e. the top of the lines will move right while the bottom moves left:

Example of a negative skewX value of -20px skewing each line from top right to bottom left.

Clicking the three dots at the right end of the skewX field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Choosing the px shortcut primes the skewX field for input of a pixel based value:

Modify by replacing the primed value with a new value followed by a px at the end.

Inherit

The Inherit setting inherits the skewX value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give the lines a random skewX value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum skewX value and max is the maximum skewX value:

In this example, 0 is the Random {min} value, and 2 is the Random {max} value.
Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default skewX Cycles values are [-50|50].

The default skewX Cycles values are [-50|50], which will skew the the first line in the layer to the top right and bottom left by the first value specified, and then skew the second line in the layer to the top left and bottom right by the second value specified. These values will apply in a cycle to any subsequent lines in the same layer.

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols, eg. [val|val|val].

You can specify as few or as many Cycle values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

skewY

The skewY option is used to skew line shape vertically at the selected animation keyframe:

A positive value will skew the lines down, i.e. the right edge of the lines will move down while the left edge moves up:

Example of a positive skewY value of 5px skewing each line’s left edge up and right edge down.

A negative value will skew the lines up, i.e. the right edge of the lines will move up while the left edge moves down:

Example of a negative skewY value of -5px skewing the lines left edge down and right edge up.

Clicking the three dots at the right end of the skewY field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Choosing the px shortcut primes the skewY field for input of a pixel based value:

Modify by replacing the primed value with a new value followed by a px at the end.

Inherit

The Inherit setting inherits the skewY value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give the lines a random skewY value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum skewY value and max is the maximum skewY value:

Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default skewY Cycles values are [-50|50].

The default skewY Cycles values are [-50|50], which will skew the first line in the layer’s right edge up and left edge down by the first value specified, and then skew the second line in the layer’s right edge down and left edge up by the second value specified. These values will apply in a cycle to any subsequent lines in the same layer.

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols, eg. [val|val|val].

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

rotateX

The rotateX option is used to rotate lines around the X axis, i.e. the horizontal axis:

The option is set in degrees(deg) of rotation.

A positive value will appear to tip lines backwards in 3d space:

In this example, rotateX has been set to a positive value of 60deg.

A negative value will appear to tip lines forwards in 3d space:

In this example, rotateX has been set to a negative value of -60deg.

Clicking the three dots at the right end of the rotateX field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Despite the fact px typically represents pixel values, in this case choosing the px shortcut primes the rotateX field for input of a degrees(deg) based value:

Modify by replacing the primed value with a new value followed by a deg at the end.

Inherit

The Inherit setting inherits the rotateX value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give lines a random rotateX value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum rotateX value and max is the maximum rotateX value:

The default rotateX Random{min,max} values are [-15|15].
Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default rotateX Cycles values are [-50|50].

The default rotateX Cycles value is [-50|50], which will rotate the height of the first line in the layer by a value of -50deg, and then rotate the height of the second line in the layer by a value of 50deg. These values will apply in a cycle to any subsequent lines in the same layer:

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols, eg. [val|val|val].

rotateY

The rotateY option is used to spin lines around the Y axis, i.e. the vertical axis:

The option is set in degrees(deg) of rotation.

A positive value will appear to spin lines counter clockwise in 3d space, i.e. the right edge will appear to move away while the left edge comes closer:

In this example, rotateY is set to a positive value of 40deg.

A negative value will appear to spin lines clockwise in 3d space, i.e. the left edge will appear to move away while the right edge comes closer:

In this example, rotateY is set to a negative value of -40deg.

Clicking the three dots at the right end of the rotateY field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Despite the fact px typically represents pixel values, in this case choosing the px shortcut primes the rotateY field for input of a degrees(deg) based value:

Modify by replacing the primed value with a new value followed by a deg at the end.

Inherit

The Inherit setting inherits the rotateY value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give lines a random rotateY value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum rotateY value and max is the maximum rotateY value:

In this example, -15 is the Random {min} value, and 15 is the Random {max} value.
Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default rotateY Cycles values are [-50|50].

The default rotateY Cycles value is [-50|50], which will rotate the first line in the layer clockwise around the Y axis by a value of -50deg, and then rotate the second line in the layer counter clockwise around the Y axis by a value of 50deg. These values will apply in a cycle to any subsequent lines in the same layer:

Default rotateY Cycles values of [-50|50] apply to the 1st and 2nd lines, and then reapply to subsequent lines.

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols, eg. [val|val|val].

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

2D Rotation

The 2D Rotation option is used to rotate lines in 2D space. 

The option is set in degrees(deg) of rotation:

A positive value will appear to spin lines clockwise:

2D Rotation set to a positive value of 360deg.

A negative value will appear to spin lines counter clockwise:

2D Rotation set to a negative value of -360deg.

Clicking the three dots at the right end of the 2D Rotation field opens a drop-down with four shortcuts for priming the value: px, Inherit, Random {min,max}, and Cycles [val|val|val]:

px

Despite the fact px typically represents pixel values, in this case choosing the px shortcut primes the 2D Rotation field for input of a degrees(deg) based value:

Modify by replacing the primed value with a new value followed by a deg at the end.

Inherit

The Inherit setting inherits the 2D Rotation value from the previous keyframe:

Random {min,max}

The Random {min,max} setting allows you to give the keyframe’s 2D Rotation a random value each time the animation runs. The value is set as a range, in the format {min,max}, where min is the minimum 2D Rotation value and max is the maximum 2D Rotation value:

In this example, -15 is the Random {min} value, and 15 is the Random {max} value.
Cycles [val|val|val]

The Cycles [val|val|val] setting format allows you to set multiple values to transition through across the course of the keyframe. Each value should be added between square braces, separated by pipe symbols [val|val]:

The default 2D Rotation Cycles values are [-50|50].

The default 2D Rotation Cycles value is [-50|50], which will apply a -50deg counter clockwise spin effect to the first line in the layer, and then will apply a 50deg clockwise spin effect to the second line in the layer. These values will apply in a cycle to any subsequent lines in the same layer.

To illustrate how this works more clearly, the following example shows the result of setting 2D Rotation Cycles to a value of [-360|360]:

If you want to apply specific values to multiple lines in a single layer you can expand the number of values separated by pipe symbols, eg. [val|val|val].

For example, if we apply four separate values to a four line example, such as [5|-4|-3|3], we get the following result:

You can specify as few or as many Cycles values as you would like, bearing in mind that the number of values specified should be equal to or less than the number of lines on the layer.

Transform Origin X/Y/Z

Each of the options described above that performs scaling, skewing or rotating applies a kind of operation to lines called a “transform”. 

Whenever a transform is applied, it is made relative to a set of invisible axes in 3D space called the “transform origin”. The three axes that make up the transform origin are the X axis (horizontal), Y axis (vertical), and Z axis (depth).

The transform origin determines the line’s position of origin in 3D space, and behaves like an anchor around which transforms are made. That in turn affects how the line transformation appears.

By default, a line’s transform origin sets each of the three axes directly through its center.

However, the X axis (horizontal), Y axis (vertical), and Z axis (depth) that make up the transform origin can be modified by altering the following three options, respectively: Transform Origin X, Transform Origin Y and Transform Origin Z:

For example, if you set scaleX to animate from 0 to 1, the lines will appear to grow out from their centers. This is because the default origin at their centers acts like an anchor:

However if you change Transform Origin X, (on both the From and To keyframes), from the default of 50% down to 0%, the X axis will be moved to the left edge of each line. The effect of animating scaleX from 0 to 1 will then make the lines appear to grow out from their left edge instead:

Conversely if you change Transform Origin X to 100% the X axis will be moved to the right edge of each line. The effect of animating scaleX from 0 to 1 will then make the lines appear to grow out from their right edge:

Line Filter Panel

When using the options available in the Line tab, the Line Filter panel will appear below the Advanced panel. Here you will find the Use Filter option:

Use Filter

The Use Filter option will be OFF by default. Toggle User Filter to ON to display three additional options: Blur Filter, Grayscale, Brightness:

These additional options allow you to animate blur, grayscale and/or brightness of lines in the selected animation frame.

Blur Filter

The Blur Filter option allows you to apply a Gaussian blur to the lines in the selected animation frame:

Grayscale

The Grayscale option allows you to convert the lines in the selected animation frame to grayscale:

Brightness

The Brightness option allows you to apply a linear multiplier value to the lines in the selected animation frame. This can be used to make lines appear brighter or darker:

Slide Direction Based Mirroring Panel

It’s possible to take an IN or OUT line animation that moves in a certain direction and have it play in a mirrored direction, depending on whether a visitor is moving forward or backwards through a module.

For example, you might have lines that slide in from the left during the IN animation. By activating Slide Direction Based Mirroring, when the slider is made to go backwards the lines would mirror their IN animation and slide in from the right side instead.

Because this functionality only relates to IN and OUT animations, the Slide Direction Based Mirroring panel only appears when either the Anim From keyframe of the IN animation, or the Anim To keyframe of an OUT animation, is selected:

The Slide Direction Based Mirroring panel is only available when either of the above blue highlighted keyframes are selected.

The panel can be found below the Line Filter panel:

Here you will find three toggle-based options: TranslateX, TranslateY and Split Direction.

You can decide which of these options to toggle to ON depending on the kind of movement used in the IN or OUT line animation you wish to mirror. For example, if the animation slides lines horizontally that means they are translating on the X axis, so you should activate the TranslateX option:

Advanced Line Animations Tab